• Class Number 8401
  • Term Code 3460
  • Class Info
  • Unit Value 6 units
  • Mode of Delivery In Person
  • COURSE CONVENER
    • Dr Baden Pailthorpe
  • LECTURER
    • Dr Anna Madeleine Raupach
  • Class Dates
  • Class Start Date 22/07/2024
  • Class End Date 25/10/2024
  • Census Date 31/08/2024
  • Last Date to Enrol 29/07/2024
SELT Survey Results

This course offers a critical and practical introduction to immersive technologies in art and culture, which includes AR (Augmented Reality), MR (Mixed Reality), VR (Virtual Reality) and full-body immersion. Students will learn technical and practical aspects of immersive media production including widely used real-time software platforms, techniques and workflows appropriate to immersive practice. Through the production of creative works students will explore the conceptual, experiential possibilities and limits of immersive media as a creative tool and technology for the cultural imaginary.

Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

  1. in response to set briefs, competently utilise a range of skills related to immersive media;
  2. independently explore the potential of immersive media for the creation of art;
  3. evaluate the effectiveness of technical and artistic strategies of their own work and the works of others; and
  4. critically engage with historical and theoretical contexts relevant to immersive media art.

Field Trips

Occasional excursions may be scheduled throughout the semester.

Additional Course Costs

Student contribution amounts under the Higher Education Support Act 2003 (HESA) and tuition fees support the course described in the Class Summary and include tuition, teaching materials, and student access to the workshops for the stated course hours.


The Material Fee is payable to the School of Art & Design to supply consumables and materials that become your physical property. The Additional Materials Fee is payable for materials you use in

addition to those supplied as part of the course. You can purchase additional material from the Workshop and take advantage of the GST-free status. These materials are also WHS and workshop process compliant.


Students have the option to obtain After hours Access to workshop and studio spaces outside of class delivery. After hours Access is defined as access to workshop and studio spaces outside of business hours between 6.00pm and 10:00pm Monday to Friday and 9am – 4pm Saturday - Sunday. It is afforded to students by paying an After hours Access Fee each semester.

For further information and to Pay Materials and Access Fees go to: https://soad.cass.anu.edu.au/required-resources-and-incidental-fees  

Examination Material or equipment

Workshop and personal equipment can be used for examination of digital work.

Required Resources

External hard drive and / or USB drives for storing work.

Student contribution amounts under the Higher Education Support Act 2003 (HESA) and tuition fees support the course described in the Course Outline and include tuition, teaching materials and student access to the workshops for the stated course hours. Students are expected to purchase basic art materials for this course. Costs may be incurred for scheduled excursions.

Students are requested to refer to the School of Art & Design website for information: http://soa.anu.edu.au/required-resources-and-incidental-fees

Whether you are on campus or studying online, there are a variety of online platforms you will use to participate in your study program. These could include videos for lectures and other instruction, two-way video conferencing for interactive learning, email and other messaging tools for communication, interactive web apps for formative and collaborative activities, print and/or photo/scan for handwritten work and drawings, and home-based assessment.

ANU outlines recommended student system requirements to ensure you are able to participate fully in your learning. Other information is also available about the various Learning Platforms you may use.

Staff Feedback

Students will be given feedback in the following forms in this course:

  • Individual feedback in studio practice class time
  • Group critique sessions
  • Class discussions
  • Wattle forum posts
  • Via email if requested

Student Feedback

ANU is committed to the demonstration of educational excellence and regularly seeks feedback from students. Students are encouraged to offer feedback directly to their Course Convener or through their College and Course representatives (if applicable). Feedback can also be provided to Course Conveners and teachers via the Student Experience of Learning & Teaching (SELT) feedback program. SELT surveys are confidential and also provide the Colleges and ANU Executive with opportunities to recognise excellent teaching, and opportunities for improvement.

Class Schedule

Week/Session Summary of Activities Assessment
1 Seminar: Introduction to Immersive MediaDemonstration and lab: Setting up a project in Unity Prepare an image file for Week 2
2 Seminar: Image TargetsDemonstration and lab: Augmented Reality (AR) image targets
3 Work in progress check inDemonstration and Lab: AR image targets AR Image Target projects including process documentation due Friday Week 3, 20%
4 Seminar: Markerless ARDemonstration and lab: Implement markerless AR in existing project
5 Seminar: Mirror worldDemonstration: Building AR to devicesLab: Markerless AR
6 Seminar and Demonstration: 360 videoLab: Markless AR Markerless AR projects including research and process documentation due Friday, 20%
7 Seminar: Virtual Reality and introduction to VR ProjectIntroduction to VR studioDemonstration: 360 video in VR
8 Demonstration and lab: Building VR worlds
9 Seminar: VRDemonstration and lab: Open XR
10 Demonstration and lab: Interaction in VR
11 Lab: VR project individual feedback sessions
12 Lab: VR project class feedback sessions
13 Examination Period VR Portfolio due (40%)Research Documentation due (20%)

Tutorial Registration

N/A

Assessment Summary

Assessment task Value Learning Outcomes
AR Image Target project 20 % 1,2,3
Markerless AR project 20 % 1,2,3
VR Portfolio 40 % 1,2,3,4
Research Documentation 20 % 2,3,4

* If the Due Date and Return of Assessment date are blank, see the Assessment Tab for specific Assessment Task details

Policies

ANU has educational policies, procedures and guidelines , which are designed to ensure that staff and students are aware of the University’s academic standards, and implement them. Students are expected to have read the Academic Integrity Rule before the commencement of their course. Other key policies and guidelines include:

Assessment Requirements

The ANU is using Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. For additional information regarding Turnitin please visit the Academic Skills website. In rare cases where online submission using Turnitin software is not technically possible; or where not using Turnitin software has been justified by the Course Convener and approved by the Associate Dean (Education) on the basis of the teaching model being employed; students shall submit assessment online via ‘Wattle’ outside of Turnitin, or failing that in hard copy, or through a combination of submission methods as approved by the Associate Dean (Education). The submission method is detailed below.

Moderation of Assessment

Marks that are allocated during Semester are to be considered provisional until formalised by the College examiners meeting at the end of each Semester. If appropriate, some moderation of marks might be applied prior to final results being released.

Participation

Participation in the weekly classes is essential to fulfilling the learning outcomes of this course. If you cannot attend all of the scheduled classes, please consider a different course.

Examination(s)

Examination procedures will include submission of online work and installation of work on devices. Workshop and personal equipment can be used for examination.

Assessment Task 1

Value: 20 %
Learning Outcomes: 1,2,3

AR Image Target project

An augmented reality artwork using at least two image targets, submitted with documentation of work in progress.

Submit a screen recording of yourself talking through the project. Aim for approximately 5 minutes.

Include:

  • A demo of the AR image targets in action through the Game View of Unity
  • Explain how it works (eg. the different GameObjects and how they are linked together)
  • Explain the concept or idea behind the work and why you chose the components you did
  • Any tests and experiments you did, eg. things you tried but didn't include in the final work
  • Any problems you had to solve to create the final work

To make a screen recording using QuickTime Player with audio:

  • Open Quicktime and go to File --> New Screen Recording
  • Click 'Options' and make sure the correct microphone is selected. 
  • Do a text to make sure it's working before recording the whole thing).


Due Week 3: Friday, 9th August (marks are not deducted over the weekend so you can submit up until 9am Monday)

Value: 20%

Rubric

CriteriaHDDCRPF

Build a program that works creatively with image target technologies

The student demonstrates innovation using AR image targets to create meaningful work

The student demonstrates comprehensive skill using AR image targets to make creative work

The student demonstrates competent skill using AR image targets to make work with creative potential

The student demonstrates basic skill using AR image targets to make work with limited creativity

The student does not demonstrate skills using AR image targets

Apply experimental approaches to AR to expand the technology into artistic expression

The student uses immersive media technology in original ways to express sophisticated artistic concepts

The student uses AR technology in insightful and compelling ways to express artistic concepts

The student uses AR technology in ways that show potential of expressing artistic concepts

The student uses AR technology with limited expression of artistic concepts

The student does not use AR technology to express artistic concepts

Assessment Task 2

Value: 20 %
Learning Outcomes: 1,2,3

Markerless AR project

An augmented reality artwork using markerless AR tracking, submitted with documentation of research and work in progress.


Submission Requirements:

Submit a screen recording of yourself to Wattle which includes a description of the project, including how it works, any tests and experiments you did, and problems you solved, to create the final work.


Due Week 6: Friday, 30th August (marks are not deducted over the weekend so you can submit up until 9am Monday)

Value: 20%

Rubric

CRITERIAHDDCRPF

Use augmented reality tracking to create an experience that places digital assets in physical space

Markerless AR tracking is used with extensive skill to create a compelling immersive experience

Markerless AR tracking is used with comprehensive skill to create a thoughtful immersive experience

Markerless AR tracking is used with competent skill to create an immersive experience

Markerless AR tracking is used with basic skill

Markerless AR tracking is not used successfully

Apply experimental approaches to AR to expand the technology into artistic expression

The student uses immersive media technology in original ways to express sophisticated artistic concepts

The student uses AR technology in insightful and compelling ways to express artistic concepts

The student uses AR technology in ways that show potential of expressing artistic concepts

The student uses AR technology with limited expression of artistic concepts

The student does not use AR technology to express artistic concepts

Assessment Task 3

Value: 40 %
Learning Outcomes: 1,2,3,4

VR Portfolio

A portfolio of immersive media work including 360 degree video and virtual reality.


Submission Requirements:

  1. Save your entire Unity project with your name in the folder called 'ARTV2059 Assessment' on one of the PCs in the VR Labs.
  2. On Wattle, submit a screen recording video of yourself talking through the project. Describe your ideas, creative choices and inspiration underlying your work, and anything else you want to highlight.


Due Exam Period: Wednesday, 30th October

Value: 40%

Rubric

CriteriaHDDCRPF

Create a 360 degree video with technical skill and consideration of project theme

360 degree video is captured and produced with an outstanding level of technical skill to create an insightful response to the theme

360 degree video is captured and produced with a high level of technical skill to create a engaging response to the theme

360 degree video is captured and produced with developing technical skill to effectively respond the theme

360 degree video is captured and produced with limited results

360 degree video is not captured or produced

Build a Virtual Reality scene using 3D assets, motion, and sound

A sophisticated VR scene is built that creatively uses a wide range of 3D assets, motion and sound

A substantial VR scene is built that uses a range of 3D assets, motion and sound with engaging results

A competent VR scene is built that uses basic 3D assets, motion and sound

The VR scene uses limited 3D assets, motion and sound

The VR scene does not adequately use 3D assets, motion and sound

Work with a group to combine skills and techniques to produce a cohesive immersive experience

The student is proactive and cooperative in group work and succesfully combines skills and techinques to contribute to the production of a rich and detailed immersive experience

The student is cooperative in group work and succesfully combines skills and techniques to contribute to the production of a comprehensive immersive experience

The student participates in group work and combines skills and techinques to contribute to the production of an immersive experience

The student shows limited participation in group work and is developing in combining skills and techniques

The student does not participate in group work or combine skills and techniques

Expand the use of immersive media into artistic expression

The student uses immersive media technology in original ways to express sophisticated artistic concepts

The student uses immersive media technology in insightful and compelling ways to express artistic concepts

The student uses AR technology in ways that show potential of expressing artistic concepts

The student uses immersive media technology with limited expression of artistic concepts

The student does not use immersive media technology to express artistic concepts

Assessment Task 4

Value: 20 %
Learning Outcomes: 2,3,4

Research Documentation

Document your work in progress and research for portfolio tasks each week using google slides or similar.

Your documentation needs to include:

  • Artist references (at least 6, at least half independently found) and analysis about why the work is interesting and important to yours.
  • Work in progress throughout semester. Include tests, failures, errors, solutions, planning, drawing, brainstorms, mock ups.
  • Tech tutorials you have used
  • Notes on articles or process
  • Articles or reading, both from class and your own individual influences.
  • Anything else that has informed your work this semester (music, games, books, experiences, etc).


Due Exam Period: Wed, 30th October

Value: 20%


Submission requirements:

At least 12 slides/pages (one for each week), max 24 slides/pages, submitted as a PDF to Wattle

Rubric

CriteriaHDDCRPF

Identify, analyse and evaluate examples of immersive media art practice

The student demonstrates critical and in-depth analysis and evaluation of independently identified examples of immersive media art practice

The student can successfully identify, analyse and evaluate examples of immersive media art practice

The student can identify relevant examples of immersive media art practice with potential for futher development in analysis and evaluation

The student can identify relevant examples of immersive media art practice with limited analysis and evaluation

The student does not demonstrate analysis and evaluation of examples of immersive media art practice

Document and reflect on studio practice, work in progress, tests and experiments

The student documents a high level of reflection on course content and consistently contributes valuable participation in group discussions and critique sessions

The student documents thoughtful reflection on course content and consistently participates in group discussions and critique sessions

The student documents sufficient reflection on course content and participation in group discussions and critique sessions

The student documents limited reflection on course content and participation in group discussions and critique sessions

The student does not document reflection on course content and does not participate in group discussions and critique sessions

Document and reflect on research of relevant contemporary art, theory and philosophical framework

The student documents critical reflection on extensive research into relevant contemporary art and connects it to course content and studio practice

The student documents thoughtful reflection on research into relevant contemporary art and connects it to course content and studio practice

The student documents sufficient reflection on limited research into relevant contemporary art with potential to connect it to course content and studio practice

The student documents limited reflection on contemporary art

The student does not document reflection on relevant contemporary art

Academic Integrity

Academic integrity is a core part of the ANU culture as a community of scholars. The University’s students are an integral part of that community. The academic integrity principle commits all students to engage in academic work in ways that are consistent with, and actively support, academic integrity, and to uphold this commitment by behaving honestly, responsibly and ethically, and with respect and fairness, in scholarly practice.


The University expects all staff and students to be familiar with the academic integrity principle, the Academic Integrity Rule 2021, the Policy: Student Academic Integrity and Procedure: Student Academic Integrity, and to uphold high standards of academic integrity to ensure the quality and value of our qualifications.


The Academic Integrity Rule 2021 is a legal document that the University uses to promote academic integrity, and manage breaches of the academic integrity principle. The Policy and Procedure support the Rule by outlining overarching principles, responsibilities and processes. The Academic Integrity Rule 2021 commences on 1 December 2021 and applies to courses commencing on or after that date, as well as to research conduct occurring on or after that date. Prior to this, the Academic Misconduct Rule 2015 applies.

 

The University commits to assisting all students to understand how to engage in academic work in ways that are consistent with, and actively support academic integrity. All coursework students must complete the online Academic Integrity Module (Epigeum), and Higher Degree Research (HDR) students are required to complete research integrity training. The Academic Integrity website provides information about services available to assist students with their assignments, examinations and other learning activities, as well as understanding and upholding academic integrity.

Online Submission

Online submission options will be facilitated through Wattle where necessary.

Hardcopy Submission

For some forms of assessment (hand written assignments, art works, laboratory notes, etc.) hard copy submission is appropriate when approved by the Associate Dean (Education). Hard copy submissions must utilise the Assignment Cover Sheet. Please keep a copy of tasks completed for your records.

Late Submission

Individual assessment tasks may or may not allow for late submission. Policy regarding late submission is detailed below:

  • Late submission permitted. Late submission of assessment tasks without an extension are penalised at the rate of 5% of the possible marks available per working day or part thereof. Late submission of assessment tasks is not accepted after 10 working days after the due date, or on or after the date specified in the course outline for the return of the assessment item. Late submission is not accepted for take-home examinations.

Referencing Requirements

The Academic Skills website has information to assist you with your writing and assessments. The website includes information about Academic Integrity including referencing requirements for different disciplines. There is also information on Plagiarism and different ways to use source material.

Returning Assignments

Students are required to keep a copy of their own work.

Extensions and Penalties

Extensions and late submission of assessment pieces are covered by the Student Assessment (Coursework) Policy and Procedure. Extensions may be granted for assessment pieces that are not examinations or take-home examinations. If you need an extension, you must request an extension in writing on or before the due date. If you have documented and appropriate medical evidence that demonstrates you were not able to request an extension on or before the due date, you may be able to request it after the due date.

Resubmission of Assignments

N/A

Privacy Notice

The ANU has made a number of third party, online, databases available for students to use. Use of each online database is conditional on student end users first agreeing to the database licensor’s terms of service and/or privacy policy. Students should read these carefully. In some cases student end users will be required to register an account with the database licensor and submit personal information, including their: first name; last name; ANU email address; and other information.
In cases where student end users are asked to submit ‘content’ to a database, such as an assignment or short answers, the database licensor may only use the student’s ‘content’ in accordance with the terms of service – including any (copyright) licence the student grants to the database licensor. Any personal information or content a student submits may be stored by the licensor, potentially offshore, and will be used to process the database service in accordance with the licensors terms of service and/or privacy policy.
If any student chooses not to agree to the database licensor’s terms of service or privacy policy, the student will not be able to access and use the database. In these circumstances students should contact their lecturer to enquire about alternative arrangements that are available.

Distribution of grades policy

Academic Quality Assurance Committee monitors the performance of students, including attrition, further study and employment rates and grade distribution, and College reports on quality assurance processes for assessment activities, including alignment with national and international disciplinary and interdisciplinary standards, as well as qualification type learning outcomes.

Since first semester 1994, ANU uses a grading scale for all courses. This grading scale is used by all academic areas of the University.

Support for students

The University offers students support through several different services. You may contact the services listed below directly or seek advice from your Course Convener, Student Administrators, or your College and Course representatives (if applicable).

Dr Baden Pailthorpe
baden.pailthorpe@anu.edu.au

Research Interests


Dr Baden Pailthorpe

By Appointment
Dr Anna Madeleine Raupach
chenfei.xiao@anu.edu.au

Research Interests


Dr Anna Madeleine Raupach

Sunday

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