Computer graphics are an essential part of modern software. In this course, students will learn about fundamental algorithms, data structures and programming models used in 3D graphics applications. These key concepts in computer graphics programming will be covered from their mathematical foundations through to their application in domains such as data visualisation, virtual reality, computer games and film animation/VFX. In this course, students will explore these concepts through practical implementation in a modern computer graphics software context.
Learning Outcomes
Upon successful completion, students will have the knowledge and skills to:
- Explain the stages of a modern, hardware-accelerated 3D rendering pipeline
- Construct and manipulate complex models, geometries and scene graphs in both 2D and 3D
- Implement computer graphics algorithms in a shader language
Research-Led Teaching
The course is featured by multiple computer labs and an opportunity of a mini-research project in computer graphics, aiming to provide the students with research-led problem analysis skill training.
Field Trips
N/A
Required Resources
No prescribed textbook required.
Recommended Resources
Steve Marschner and Peter Shirley, et al., "Fundamentals of Computer Graphics", 4th Edition.
Staff Feedback
Students will be given feedback in the following forms in this course:- Written comments
- Verbal comments
- Feedback to the whole class, to groups, to individuals, focus groups
Student Feedback
ANU is committed to the demonstration of educational excellence and regularly seeks feedback from students. Students are encouraged to offer feedback directly to their Course Convener or through their College and Course representatives (if applicable). The feedback given in these surveys is anonymous and provides the Colleges, University Education Committee and Academic Board with opportunities to recognise excellent teaching, and opportunities for improvement. The Surveys and Evaluation website provides more information on student surveys at ANU and reports on the feedback provided on ANU courses.Other Information
Workloads
120 hours of student learning time across the semester includes:
- 4 hours scheduled time each week (3 hour lectures, 1 hour tute, and one 2-hour lab session per week) for 12 weeks.
- Students are expected to spend an average of 5-6 hours per week outside of scheduled labs practicing programming which includes:
- work on assignments, practice exercises, online activities, group meetings and activities for group projects, and reading.
ChatGPT
The use of Generative AI Tools (e.g., ChatGPT) is permitted in this course, given that proper citation and prompts are provided, along with a description of how the tool contributed to the assignment. Guidelines regarding appropriate citation and use can be found on the ANU library website https://libguides.anu.edu.au/generative-ai
Class Schedule
Week/Session | Summary of Activities | Assessment |
---|---|---|
1 | Course Overview; Math-review (vector and linear algebra) | *Select weekly C-Lab time. Labs start in Week-2.* Students are expected to attend and participate in the tutorials and labs.* Drop-Ins are open to all students in the cohort. |
2 | Spatial Transformations | Lab 1 release and due in two weeks' time |
3 | Rasterisation-1: triangle, z-buffer | |
4 | Rasterisation-2: sample, aliasing, shading, texture mapping | Lab 2 release and due in two weeks' time |
5 | 3D geometry : mesh processing, volumetric rendering | Lab 3 release (tentative) |
6 | Raytracing-1, Basic and accelerated ; | Lab 4 release. project ideas introduction and grouping. ( mid-term quizzes). |
7 | Raytracing-2, and Radiometry | Project start. |
8 | Global illumination; path tracing | |
9 | Animation | |
10 | Simulation | |
11 | Neural rendering: NerF and 3DGS | |
12 | Class review |
Tutorial Registration
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage.
Assessment Summary
Assessment task | Value | Learning Outcomes |
---|---|---|
Computer Lab-1 | 15 % | 1,2 |
Computer Lab 2 | 15 % | 2,3 |
Homework assignment: Computer Lab 3 | 15 % | 2,3 |
Computer Lab-4: | 15 % | 2,3 |
Mid-term quizzes or mid-term test. | 15 % | 1,2,3 |
Final Research Project | 25 % |
* If the Due Date and Return of Assessment date are blank, see the Assessment Tab for specific Assessment Task details
Policies
ANU has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and implement them. Students are expected to have read the Academic Misconduct Rule before the commencement of their course. Other key policies and guidelines include:- Student Assessment (Coursework) Policy and Procedure
- Special Assessment Consideration Policy and General Information
- Student Surveys and Evaluations
- Deferred Examinations
- Student Complaint Resolution Policy and Procedure
Assessment Requirements
The ANU is using Turnitin to enhance student citation and referencing techniques, and to assess assignment submissions as a component of the University's approach to managing Academic Integrity. For additional information regarding Turnitin please visit the ANU Online website Students may choose not to submit assessment items through Turnitin. In this instance you will be required to submit, alongside the assessment item itself, hard copies of all references included in the assessment item.Moderation of Assessment
Marks that are allocated during Semester are to be considered provisional until formalised by the College examiners meeting at the end of each Semester. If appropriate, some moderation of marks might be applied prior to final results being released.Participation
- Students are expected to participate in all lectures and enrolled computer lab activities in this course.
- Lecture attendance is generally expected, except for exceptional circumstance (e.g. sick leave, personal leave etc.)
- Computer Lab attendance is required, as feedback will be provided during lab hours.
Examination(s)
There's no final examination in this course.
Assessment Task 1
Learning Outcomes: 1,2
Computer Lab-1
Set up and be familiar with mesh lab environment. Learn to create or load 3D mesh objects using C++. Draw a wire-frame representation for each mesh model using line drawing algorithm. Apply basic transformations and display the results; See detailed course outline on Wattle. (Each submission generally includes source code, a read.me file, a lab report (with visualisation and results) as specified in course Wattle page in PDF. )
Assessment Task 2
Learning Outcomes: 2,3
Computer Lab 2
Rasterisation: Rasterise a mesh; hidden surface removal using Z-buffer, shading. See detailed instruction on course outline in Wattle. (Each submission generally includes: Source codes, a read.me file, a lab report (with results) in PDF. )
Assessment Task 3
Learning Outcomes: 2,3
Homework assignment: Computer Lab 3
Mesh processing, and Texture mapping. (Each submission generally includes: Source codes, read.me, a lab report (with results) in PDF. )
Assessment Task 4
Learning Outcomes: 2,3
Computer Lab-4:
Ray Tracing: See detailed instruction on course page. (Each submission generally includes: Source codes, read.me, a lab report (with results) in PDF. )
Assessment Task 5
Learning Outcomes: 1,2,3
Mid-term quizzes or mid-term test.
Mid-semester closed-book test (or timed take home test) of basic knowledge points learned so far prior to the assessment.
Assessment Task 6
Learning Outcomes:
Final Research Project
Option-1: CG paper + implementation + improvement.
Option-2: Photorealistic graphics rendering competition.
1-3 students per group. Final deliverables may include a written up to 10 pages (single column) project report, a 6-page PPT showcase and/ or 2-minute demo video with voice over or music, and source code. Groups will be formed during the mid-semester break based on self-selection using Wattle.
Academic Integrity
Academic integrity is a core part of our culture as a community of scholars. At its heart, academic integrity is about behaving ethically. This means that all members of the community commit to honest and responsible scholarly practice and to upholding these values with respect and fairness. The Australian National University commits to embedding the values of academic integrity in our teaching and learning. We ensure that all members of our community understand how to engage in academic work in ways that are consistent with, and actively support academic integrity. The ANU expects staff and students to uphold high standards of academic integrity and act ethically and honestly, to ensure the quality and value of the qualification that you will graduate with. The University has policies and procedures in place to promote academic integrity and manage academic misconduct. Visit the following Academic honesty & plagiarism website for more information about academic integrity and what the ANU considers academic misconduct. The ANU offers a number of services to assist students with their assignments, examinations, and other learning activities. The Academic Skills and Learning Centre offers a number of workshops and seminars that you may find useful for your studies.Online Submission
Assignments will be submitted through Wattle and/or ANU GitLab. You will be required to electronically sign a declaration as part of the submission of your assignment. Please keep a copy of the assignment for your records. Apart from TurnitIn checking, you should not use ChatGPT or any of its variants in doing your homework and computer lab/project assessment.
Hardcopy Submission
All submissions must be typed into an online platform. Scanned handwritten or hardcopy submissions will not be accepted, or results in a zero mark.
Late Submission
Late submission of assessment pieces will result in a penalty per ANU policy and procedure, unless an approved extension is obtained in written (e.g. email) before the original due date.
Referencing Requirements
Accepted academic practice for referencing sources that you use in presentations can be found via the links on the Wattle site, under the file named “ANU and College Policies, Program Information, Student Support Services and Assessment”. Alternatively, you can seek help through the Students Learning Development website.Returning Assignments
Assignments will be returned via Wattle or ANU Teaching GitLab, see the Wattle course website for details.
Extensions and Penalties
Extensions and late submission of assessment pieces are covered by the Student Assessment (Coursework) Policy and Procedure The Course Convener may grant extensions for assessment pieces that are not examinations or take-home examinations. If you need an extension, you must request an extension in writing on or before the due date. If you have documented and appropriate medical evidence that demonstrates you were not able to request an extension on or before the due date, you may be able to request it after the due date.Resubmission of Assignments
Assignments may not be resubmitted after the due date (except to granted extension), although multiple pre-submissions via GitLab are encouraged.
Privacy Notice
The ANU has made a number of third party, online, databases available for students to use. Use of each online database is conditional on student end users first agreeing to the database licensor’s terms of service and/or privacy policy. Students should read these carefully. In some cases student end users will be required to register an account with the database licensor and submit personal information, including their: first name; last name; ANU email address; and other information. In cases where student end users are asked to submit ‘content’ to a database, such as an assignment or short answers, the database licensor may only use the student’s ‘content’ in accordance with the terms of service — including any (copyright) licence the student grants to the database licensor. Any personal information or content a student submits may be stored by the licensor, potentially offshore, and will be used to process the database service in accordance with the licensors terms of service and/or privacy policy. If any student chooses not to agree to the database licensor’s terms of service or privacy policy, the student will not be able to access and use the database. In these circumstances students should contact their lecturer to enquire about alternative arrangements that are available.Distribution of grades policy
Academic Quality Assurance Committee monitors the performance of students, including attrition, further study and employment rates and grade distribution, and College reports on quality assurance processes for assessment activities, including alignment with national and international disciplinary and interdisciplinary standards, as well as qualification type learning outcomes. Since first semester 1994, ANU uses a grading scale for all courses. This grading scale is used by all academic areas of the University.Support for students
The University offers students support through several different services. You may contact the services listed below directly or seek advice from your Course Convener, Student Administrators, or your College and Course representatives (if applicable).- ANU Health, safety & wellbeing for medical services, counselling, mental health and spiritual support
- ANU Diversity and inclusion for students with a disability or ongoing or chronic illness
- ANU Dean of Students for confidential, impartial advice and help to resolve problems between students and the academic or administrative areas of the University
- ANU Academic Skills and Learning Centre supports you make your own decisions about how you learn and manage your workload.
- ANU Counselling Centre promotes, supports and enhances mental health and wellbeing within the University student community.
- ANUSA supports and represents undergraduate and ANU College students
- PARSA supports and represents postgraduate and research students
Convener
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Research InterestsComputer graphics, AR/VR, Game development, Computer Vision and Artificial Intelligence, |
Dr Miaomiao Liu
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Convener
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Research InterestsComputer graphics, AR/VR, Game development, Computer Vision and Artificial Intelligence, |
Prof Hongdong Li
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